Small prototype I built to experiment with agent-driven game development.

Z - Active Ability: Omni-directional dash on Rex, Axis-locked dash on Axel, Manual rockets on Surge)

X - Strafe: Locks rocket firing direction. Useful on Surge or Axel.

Comments

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Nice prototype! Reminds me of my game "OCULAVIS" a bit, which I also made with PICO8.

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Sweet, just checked it out. Great little game!